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How To Create More Material Slots 3ds Max

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Easy Rotate

Vray adds its own material types to 3DS Max. The most important one is the Standard V-ray material, this will be the base for most of the materials you will create. There's also a blend material, which can be used to blend several other materials together to create more complex, layered materials. The normal Vray material is the one you will be. Select an empty sample slot and press Pick Material from Object. This is a quick way to select a material in the scene for editing purposes; Top of page. Type the name of the current material in this text box. The Material Type is at the top of the hierarchy when you create or edit materials.

I'd like to present to you a newer version of Easy Rotate with some new features, bug fixes and source code improvements.

Hey whats up guys!

How to create more material slots 3ds max games

ctrlmaker

dynamically creates scripted custom attributes..
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

Base Pivot

This script will set the pivot point of all selected objects to be at the centre of their bases.

Random Selector

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

How to make more material slots in 3ds max

Material Override Excluder

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script. It sets up a Shell Material which allows you to switch from one material setup to another. So even if those pesky VRayLightMtls and refractive materials are within Multi-sub materials then you'll still be able to exclude them. Give it a go, test it out and let me know how it works for you!

Export Camera to UE4

Just select cameras(without target) and run the script. Script will create 'Bake Cameras'. Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

  • Login or register to post comments

PolySelections

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc..

Holex

Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

Quad Chamfer

Quad Chamfer is a 3Ds Max script that produce all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles.

Here are some of the benefits you get:

•You get better results if you use Quad Chamfer in conjunction with turbosmooth

•No more unwanted pinching

•Great topology

•And many more other benefits over the normal chamfer

Optimize Subdivs

All materials in scene are influenced by parameters of Optimize Subdivs.
Script work with vRay Materials.
Do you need to change all Subdivs for all materials?
Optimize Subdivs help you.

Features:
- Optimize Reflection Subdivs of all Materials
- Optimize Refraction Subdivs of all Materials

Thanks for your feedback
netkingZ Wendover nv casino flights atlantic city.

  • Login or register to post comments

Paul Hatton gets to grips with the most essential shortcut keys in 3ds Max – speed up your workflow and make more time for your creations!

Improving your 3ds Max workflow – previous chapters:
Better modeling workflow
Handling massive scenes
3ds Max animation tools
Organic placement using MassFx
An introduction to Particle Flow
Adding natural movement with the Flex modifier
Getting the most out of the slate material editor
Shortcuts are invaluable because they speed up your workflow and enable you to focus on the things that matter. I can't stress enough how important shortcuts are. If you do any task on a regular basis then it's worth knowing its shortcut. Faffing around through laborious menus and rollouts will only slow you down and frustrate you. In this article we will look at some of the shortcuts which I consider to be essential and even how to set up your own shortcuts.

Finding the key shortcuts

There are a multitude of websites which detail the shortcut keys for various common tasks, but the easiest way is to view them in 3ds Max. You can do that by heading over to the Customize menu and Customize User Interface. Once inside you can move between each Group and Category to find the tool that you want and its associated shortcut key.

All of the 3ds Max shortcuts can be found in the customization menu

Setting up your own shortcuts

Utilizing the same dialog box as in step 1, select the Action that you want to assign a Hotkey to. Place your cursor into the Hotkey text field and press your desired set of keys. It will bring up your selection and tell you if it is alright assigned to another action. If you want to confirm the shortcut then hit Assign and begin using the shortcut. You can also remove them if you want.

Setting up your own shortcuts is key as there are quite a few tools with no predefined shortcut

‘X' – The search feature

Back in 2014, 3ds Max introduced a wonderful shortcut key. It has revolutionized the way that I find features and commands. The key is X on the keyboard and it brings up a simple search box. All you have to do is start typing your command and it automatically brings up a filtered list based on what you are able to do with the object you have selected. I now don't need to know where anything is so I should imagine in the next few years I'll know my way around the interface less and less!

How To Create More Material Slots 3ds Max

The search feature is a quick and non-intrusive way of finding any feature in 3ds Max

Editable poly sub object mode

No doubt you will spend a lot of your time in Edit Poly mode, moving between vertices, edges and polygons. It is a chore to keep going back to the toolbar to make your sub object selection. Do this by simply using numbers 1 to 5. 1 for vertices and so on.

Using these numbers will save the hassle of using the icons

Viewport Movement

Making your way around the viewport quickly is absolutely essential. Now you could do this with the tools in the bottom right-hand corner of the interface, but I couldn't think of anything worse. So what are the shortcuts? Pan by holding down your middle mouse button and moving. Orbit by pressing down the middle mouse button and Alt and moving. Zoom by scrolling the middle mouse button. Get used to them and they will become common place.

Navigating round the viewport with these shortcut keys will become second nature

Moving, rotating and scaling

How

When working with objects you'll find yourself moving, rotating and scaling all the time. These tools are by default located on the top toolbar. The keyboard letter shortcuts for these 3 tools don't seem to have anything to do with the tools, but they're fairly easy to remember because they're 3 letters next to each other. Its W for move, E for rotate and R for scale. If you put these into practice then you'll find your left hand just hanging around that area of the keyboard!

The 3 most common transform tools can be utilized using these three letters

Viewport Appearance

I am forever switching my viewport between wireframe, shaded and shaded with edge faces. The menu for this is fairly accessible at the top left of every viewport, but everyone loves a shortcut so here it is. F3 will toggle between wireframe and shaded (with edged faces if that was previously selected). F4 will toggle between shaded and shaded with edged faces. With the sub object mode and the transform tools being in the upper-left of the keyboard, you will find all of these keys very accessible with your left hand.

Changing between viewport appearances has never been so easy!

Rendering

Another common task is rendering and updating the render settings. To bring up the Render Setup dialog box just press F10. To set a render going using the settings in Render Setup just use F9. I don't use many of the other rendering shortcuts but you can use 0 for Render to Texture Dialogue and 8 for bringing up the Environment Dialog box.

Rendering quickly is essential when you're up against a tight timeline

Material Editor

Crown casino to victoria market map. Depending on how many monitors you have, you may have the luxury of being about to have the material editor open at all times. If that's the case then this shortcut won't be much use to you! However, if you are short for screen real estate then toggling the Material Editor on and off can be done with the letter m.

How To Create More Material Slots 3ds Max Walkthrough

Toggling the material editor's visibility is essential if you only have 1 screen

Zooming

I'm going to leave you with one of my most useful shortcut keys which is the humble letter Z. This is brilliant and a huge time saver. It enables you to zoom into a specific object or set of objects if they are selected, or alternatively if nothing is selected then it will zoom to everything visible in the scene.

Getting used to this shortcut will speed up your modeling workflow no end

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Viewport Selection

Most of the time I will have one viewport visible rather than having multiple in a grid formation. This means that I spend a lot of time switching between, perspective (P), front (F), left (L) and camera (C) – if selected.

There are other shortcuts for the other viewports such as B for back

Improving your 3ds Max workflow – previous chapters:
Better modeling workflow
Handling massive scenes
3ds Max animation tools
Organic placement using MassFx
An introduction to Particle Flow
Adding natural movement with the Flex modifier
Getting the most out of the slate material editor

Related links

Check out Paul Hatton's personal site
Are you a 3ds Max user, or looking to start? You could try our collection of 3ds Max eBooks or purchase our books, 3ds Max Projects and Photoshop for 3D Artists

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How To Create More Material Slots 3ds Max Games

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Material

ctrlmaker

dynamically creates scripted custom attributes..
sliders and spinner with linked values laid in a group with optional color tag and progress bars.

- update -
now with preset spinners for position/ rtation/ scale

Base Pivot

This script will set the pivot point of all selected objects to be at the centre of their bases.

Random Selector

This script allow you to select random vertex-edge-border-face-element parts of the object (it works on Editable Poly converted objects), or objects in the scene. There are three different selection algorithms in vertex-edge-face modes.

Material Override Excluder

Do you use the Vray Material Override to do chalk renders and wish that it would allow you to exclude certain materials? Like VRayLightMtl and any refractive materials like glass? Well now you can using this little script. It sets up a Shell Material which allows you to switch from one material setup to another. So even if those pesky VRayLightMtls and refractive materials are within Multi-sub materials then you'll still be able to exclude them. Give it a go, test it out and let me know how it works for you!

Export Camera to UE4

Just select cameras(without target) and run the script. Script will create 'Bake Cameras'. Then you will need to export all cam in fbx(-z) and import in UE4.

--Support Target Camera, Free, and animation FoV

Script is free

  • Login or register to post comments

PolySelections

Lets you select polys by the number of verts that compose them. So - in an editable poly object - it is easy to select all the polys that have 4 verts - or all the polys that have more than 3 verts - etc..

Holex

Holex is a scripted modifier plugin for 3ds Max which allows users to create various types of holes in polygon meshes. You can create multiple holes or rivets at the same time or individually across multiple objects.

Quad Chamfer

Quad Chamfer is a 3Ds Max script that produce all quad chamfers, unlike the normal 3ds Max chamfer which produces a lot of triangles.

Here are some of the benefits you get:

•You get better results if you use Quad Chamfer in conjunction with turbosmooth

•No more unwanted pinching

•Great topology

•And many more other benefits over the normal chamfer

Optimize Subdivs

All materials in scene are influenced by parameters of Optimize Subdivs.
Script work with vRay Materials.
Do you need to change all Subdivs for all materials?
Optimize Subdivs help you.

Features:
- Optimize Reflection Subdivs of all Materials
- Optimize Refraction Subdivs of all Materials

Thanks for your feedback
netkingZ Wendover nv casino flights atlantic city.

  • Login or register to post comments

Paul Hatton gets to grips with the most essential shortcut keys in 3ds Max – speed up your workflow and make more time for your creations!

Improving your 3ds Max workflow – previous chapters:
Better modeling workflow
Handling massive scenes
3ds Max animation tools
Organic placement using MassFx
An introduction to Particle Flow
Adding natural movement with the Flex modifier
Getting the most out of the slate material editor
Shortcuts are invaluable because they speed up your workflow and enable you to focus on the things that matter. I can't stress enough how important shortcuts are. If you do any task on a regular basis then it's worth knowing its shortcut. Faffing around through laborious menus and rollouts will only slow you down and frustrate you. In this article we will look at some of the shortcuts which I consider to be essential and even how to set up your own shortcuts.

Finding the key shortcuts

There are a multitude of websites which detail the shortcut keys for various common tasks, but the easiest way is to view them in 3ds Max. You can do that by heading over to the Customize menu and Customize User Interface. Once inside you can move between each Group and Category to find the tool that you want and its associated shortcut key.

All of the 3ds Max shortcuts can be found in the customization menu

Setting up your own shortcuts

Utilizing the same dialog box as in step 1, select the Action that you want to assign a Hotkey to. Place your cursor into the Hotkey text field and press your desired set of keys. It will bring up your selection and tell you if it is alright assigned to another action. If you want to confirm the shortcut then hit Assign and begin using the shortcut. You can also remove them if you want.

Setting up your own shortcuts is key as there are quite a few tools with no predefined shortcut

‘X' – The search feature

Back in 2014, 3ds Max introduced a wonderful shortcut key. It has revolutionized the way that I find features and commands. The key is X on the keyboard and it brings up a simple search box. All you have to do is start typing your command and it automatically brings up a filtered list based on what you are able to do with the object you have selected. I now don't need to know where anything is so I should imagine in the next few years I'll know my way around the interface less and less!

The search feature is a quick and non-intrusive way of finding any feature in 3ds Max

Editable poly sub object mode

No doubt you will spend a lot of your time in Edit Poly mode, moving between vertices, edges and polygons. It is a chore to keep going back to the toolbar to make your sub object selection. Do this by simply using numbers 1 to 5. 1 for vertices and so on.

Using these numbers will save the hassle of using the icons

Viewport Movement

Making your way around the viewport quickly is absolutely essential. Now you could do this with the tools in the bottom right-hand corner of the interface, but I couldn't think of anything worse. So what are the shortcuts? Pan by holding down your middle mouse button and moving. Orbit by pressing down the middle mouse button and Alt and moving. Zoom by scrolling the middle mouse button. Get used to them and they will become common place.

Navigating round the viewport with these shortcut keys will become second nature

Moving, rotating and scaling

When working with objects you'll find yourself moving, rotating and scaling all the time. These tools are by default located on the top toolbar. The keyboard letter shortcuts for these 3 tools don't seem to have anything to do with the tools, but they're fairly easy to remember because they're 3 letters next to each other. Its W for move, E for rotate and R for scale. If you put these into practice then you'll find your left hand just hanging around that area of the keyboard!

The 3 most common transform tools can be utilized using these three letters

Viewport Appearance

I am forever switching my viewport between wireframe, shaded and shaded with edge faces. The menu for this is fairly accessible at the top left of every viewport, but everyone loves a shortcut so here it is. F3 will toggle between wireframe and shaded (with edged faces if that was previously selected). F4 will toggle between shaded and shaded with edged faces. With the sub object mode and the transform tools being in the upper-left of the keyboard, you will find all of these keys very accessible with your left hand.

Changing between viewport appearances has never been so easy!

Rendering

Another common task is rendering and updating the render settings. To bring up the Render Setup dialog box just press F10. To set a render going using the settings in Render Setup just use F9. I don't use many of the other rendering shortcuts but you can use 0 for Render to Texture Dialogue and 8 for bringing up the Environment Dialog box.

Rendering quickly is essential when you're up against a tight timeline

Material Editor

Crown casino to victoria market map. Depending on how many monitors you have, you may have the luxury of being about to have the material editor open at all times. If that's the case then this shortcut won't be much use to you! However, if you are short for screen real estate then toggling the Material Editor on and off can be done with the letter m.

How To Create More Material Slots 3ds Max Walkthrough

Toggling the material editor's visibility is essential if you only have 1 screen

Zooming

I'm going to leave you with one of my most useful shortcut keys which is the humble letter Z. This is brilliant and a huge time saver. It enables you to zoom into a specific object or set of objects if they are selected, or alternatively if nothing is selected then it will zoom to everything visible in the scene.

Getting used to this shortcut will speed up your modeling workflow no end

Indian Head Casino is located approximately 53 miles from Bend. Regarded as one of the best Casinos in Bend area, Indian Head Casino is located at 6823 Highway 8. Contact them at (541) 553-1134. Read more about Indian Head Casino in Warm Springs, OR. Bend Casino & Poker Rentals 62965 Boyd Acres Rd, Bend, OR 97701 Mill Casino 3201 Tremont St, North Bend, OR 97459 Snoqualmie Casino 37500 SE N Bend, Issaquah, WA 98065 Four Winds Casino South Bend 3000 Prairie Ave, South Bend, IN 46614 Talking Stick Resort 9700 E Talking Stick Way. Closest casino near bend or. CASINOS in & near NORTH BEND, OREGON - 2020 up-to-date list North Bend The Mill Casino & Hotel The main attraction of the city of North Bend is the Mill Casino Resort. The casino is located on the banks of Coos Bay and enjoy a beautiful view. CASINOS in & near BEND, OREGON - 2020 up-to-date list Warm Springs Indian Head Casino Just outside of the city center is Casino Indian Head. The luminous ceiling and colorful gaming floor hosts about hundreds state-of-the-art slot machines featuring some o.

Viewport Selection

Most of the time I will have one viewport visible rather than having multiple in a grid formation. This means that I spend a lot of time switching between, perspective (P), front (F), left (L) and camera (C) – if selected.

There are other shortcuts for the other viewports such as B for back

Improving your 3ds Max workflow – previous chapters:
Better modeling workflow
Handling massive scenes
3ds Max animation tools
Organic placement using MassFx
An introduction to Particle Flow
Adding natural movement with the Flex modifier
Getting the most out of the slate material editor

Related links

Check out Paul Hatton's personal site
Are you a 3ds Max user, or looking to start? You could try our collection of 3ds Max eBooks or purchase our books, 3ds Max Projects and Photoshop for 3D Artists

Fetching comments..

Newest

How To Create More Material Slots 3ds Max Games

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